AI Insights · Timothy · July 2022
Top 5 io Games on iOS in Latin America Q2 2022
The top 5 io games on iOS in Latin America during Q2 2022 showcased varied performance in weekly downloads, revenue, and active users, with trends reflecting both growth and decline.
In Q2 2022, the top 5 io games on iOS in Latin America exhibited diverse performance trends in weekly downloads, revenue, and active users. Below is a detailed look at how each app fared during this period, based on data from Sensor Tower.
Agar.io from Miniclip.com experienced fluctuations in all metrics. Weekly revenue peaked at about $1.6K in mid-April but saw a general decline towards the end of the quarter, closing at around $778. Weekly downloads showed a mid-quarter high of 4.9K, tapering off to 3.6K by the end of June. Weekly active users started at 11.2K, peaked at 13.4K mid-May, and then declined to 12.3K by the end of June.
Snake Rivals - io Snakes Games from Supersolid Ltd had a more stable pattern with a modest increase in weekly revenue, peaking at $466 in early May and maintaining around $436 by the end of June. Downloads were significantly higher at the end of March with 6.3K but dropped to 508 by the end of June. Active users also saw a decline from 7.1K to 1.7K over the quarter.
Snake.io - Fun Online Snake by Kooapps showed strong performance with weekly downloads rising sharply from 14K at the end of March to a high of 21.7K in mid-June, before settling at 17.8K by the end of June. Weekly revenue remained relatively steady, peaking at $365 in mid-June. Active users saw a steady increase from 98.9K to 114K over the quarter.
Spinner.io from AI Games FZ had consistent weekly revenue, hovering around $300 throughout the quarter. Weekly downloads were minimal, starting at 39 and peaking at 137 mid-June. Active users also saw a decline from 619 at the end of March to 431 by the end of June.
Hole.io by Voodoo showed varied trends. Weekly revenue peaked at $367 in early May but saw a slight decline to $268 by the end of June. Downloads were highest in early April at 22K, dropping to 8.9K by the end of June. Active users followed a similar pattern, starting at 46.1K, peaking at 58.3K mid-April, and then declining to 36.9K by the end of June.
For more detailed insights and analysis, visit Sensor Tower.